"Ark: Survival of the Fittest was for us an experiment," says Studio Wildcard's co-founder Jeremy Stieglitz. "It started as a mod and it was pretty cool and pretty fun. I lot of these games that are very successful—like PUBG, like, you know, Counter-Strike or DotA—originate as mods and can switch over to standalone titles." Having begun life as a mod, Ark: Survival of the Fittest became a free-to-play standalone game in early 2016. As a promising battle royale-type venture—in a world prior to the likes of PlayerUnknown's Battlegrounds—it failed to take off and was later "reintegrated" into the main Survival Evolved game. According to Steam Spy's data, less than 300 people played Ark: Survival of the Fittest concurrently yesterday—whereas over 350,000 took to the wargrounds of PUBG simultaneously. Given the unexpected, astronomical success of Brendan Greene's similarly styled battle royale game, I asked Stieglitz where he thinks SotF went wrong, and whether or not Studio Wildcard will revisit it down
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