Latest ARK News and Updates

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Patch v256 comes to you today crammed with new content, including vacuum-sealed underwater bases and aquatic creature breeding, TEK teleporter pads and wireless generators, and four new creatures. It also brings the first major menu redesign of ARK, as the Inventory UI receives a complete visual and functional overhaul for a streamlined new look. This is a huge upgrade that means easier access to everything in the player’s inventory. 

The TEK Tier for ARK is being implemented in multiple phases, with today’s update including awesome new element powered gear like: 

TEK Underwater Bases! This allows fully-enclosed structures to be created underwater, with ventilators to allow oxygen filled room. Air-locks allow players to enter and exit without flooding their base.



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Second update: The patch has been delayed one day, and is now scheduled for Friday, March 31. Update: Here's a peek at the new menu, via Jeremy Stieglitz on Twitter (you can enlarge the image by clicking the top right corner for a better look): Original story: I've chosen a picture of one of Ark: Survival Evolved's giant snails for this particular news story. That's because Ark's next patch, v256, will among other things apparently provide a long, long, long overdue 'total inventory menu redesign' according to recently added notes to the Steam discussion post and this tweet from Studio Wildcard's Jeremy Stieglitz: Seriously, Ark's menus and UI are kind of the pits, and while I understand Early Access provides games in an unfinished state and while I'm sure there were bigger coelacanth to fry during the development process, a redesign of the menu is quite welcome, late as it may be. Hence, the snail. Snails are slow. For the record, here's a list of what else planned

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The makers of dinosaur-y sandbox survival game Ark: Survival Evolved have launched a scheme sponsoring mod development with actual real cash money. Every month they’ll pay fifteen modders (and teams) $4,000 ( 3.2k), with a view to potentially including their finished mods in the full game – as they have with others before. The first round includes everything from moonbases to islands inspired by albums. Mods can be huge for the long-term health of games, benefitting players and developers, so slinging them a big bag of bucks is a pretty great move. …

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Mod: Thieves Island Paid mods was one of 2015's most contentious issues, with Valve and Bethesda abruptly introducing, and just as quickly dissolving, a system in which modders could sell their Skyrim mods to players through the Steam Workshop. While this paid mods system was a failure for a number of reasons, Valve recently stated that it may reintroduce a paid mods system in the future, with Valve's Gabe Newell saying of modders, "...absolutely they need to be compensated." Studio Wildcard, developer of Early Access dino-survival game Ark: Survival Evolved, is in agreement with Newell's sentiment about modders being paid, and are launching their own program that will allow Ark modders to earn some money. Not by allowing the sale of mods to players, but instead by paying modders directly on a monthly basis to work on and complete their mods. In a call with Ark's lead designer, lead programmer, and co-creative director Jeremy Stieglitz last Friday, he

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Patch 255 is another tech-focused patch introducing brand new TEK structures for Survivors to enhance their building experience, a new head and facial hair style, 30 explorer notes, plus four new creatures to discover, tame, and train as you explore the ARK.

With over 20 new TEK Structure pieces to play with, Survivors will be able to upgrade their bases to this new defensive tier. Similarly to the TEK released in 254, Survivors must defeat the bosses to gather the TEKnowledge necessary to use the engrams and craft the items.

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