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https://steamuserimages-a.akamaihd.net/ugc/956352814866447554/B9857ED3DE03AFE112F152F21F9B04244AF43AE2/ We're starting off 2019 strong! The promised public beta including S+ and Kibble changes will be available by the end of this week for survivors to play with. When we're ready to share the build we'll give you some more information on how to opt-in to this build through Steam. S+ Features that will be in the beta branch: - Made structure quick pickup time configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30) - Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false) - Improved quick pickup HUD text to avoid overlapping other text, and to format durations as timestamps if over 60 seconds to support very long times if configured for that - Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true) New structures/variants: - Added 'smooth' sidewall textures variants (like the stone foundation) to the stock square foundations - Triangle foundations - Triangle ceilings - Triangle roofs - Large (4x height) walls - Flexible

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2018 in Review! https://steamuserimages-a.akamaihd.net/ugc/956352339586261761/394C16D78B56BB4BD43DBCE6C718CD77D454B8B5/ Happy New Year, Survivors! Thank you all for making us a part of your 2018. It has truly been an insane year for us. As always we are humbled by your support of all things ARK and we could not have achieved these milestones without you. Let's bring in the new year with a roar, and keep on surviving in 2019! Structure Plus & Kibble Rework! We look forward to being back in the office this week and back to the grind so we can bring you more ARK this year. In case you missed our post about it, two of the main things we are currently working on in the month of January include Structures Plus and the Kibble rework, which you can read about here: https://steamcommunity.com/gid/103582791438250696/announcements/detail/1698317167857800202 The extra exciting news is that we will be launching a public beta for the next round of S+ implementation and the kibble changes very soon. We will be relying on your feedback and making tweaks and changes during the beta process before these features make their way into the live game for everyone to enjoy. When the beta releases we invite you to break these new features as much as possible! ;) Extinction Transfers Opening Soon! https://steamuserimages-a.akamaihd.net/ugc/955221146161836085/B2E9D8324A7A7DF0589CC46E85330A0B0B9BC0BE/

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Winter Wonderland 2018! https://steamuserimages-a.akamaihd.net/ugc/957475467226700473/6DF34CB6E9F659F41083801D4A1CFFE4E376FD0B/ Winter Wonderland is almost here! This winter-themed holiday event begins tomorrow at 10am PST and will last through until January 7th. All of our maps are supported in both single player and multiplayer. The event will automatically activate on any map, even on your modded map servers. Raptor Claus will be sailing across the night sky in his sleigh, air-dropping presents filled with high-end loot as well as Mistletoe, and Coal for those naughty Survivors. https://steamuserimages-a.akamaihd.net/ugc/951847254334283465/C3B28E5007927BEE6394AD47D81CCC033CAF4AFE/ Raptor Claus won't be alone this year. He is joined by Gacha Claus who will be roaming all maps in a dashing Santa Hat and sporting holiday-themed colours to help out the very busy Raptor Claus. He will be accepting your coal and in exchange will gift you holiday themed items, or you can trade in your mistletoe for weapons and armor! Gacha Claus will also have a random chance to gift you with a new special dino holiday candy when given mistletoe. This candy appears to have a strangely festive effect on any creature that eats it however. Better give it a try and see what happens. Bon appetit! https://steamcommunity.com/sharedfiles/filedetails/?id=1594036744

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Happy Tuesday, Survivors! It's patch day and we've got two exciting things to chat about that we are currently working on. Structures Plus: Now that Extinction has been officially released, the team will be dedicating some time to the integration of Structures Plus. Pulling S+ into ARK's already existing structure system without causing issues with current structures is very important to us. There are also many features that exist in S+ that we cannot integrate into official servers without taking into consideration the impact on game balance. The plan is to integrate S+ on a feature by feature basis, prioritizing features that are compatible with the official game. We may integrate additional features gated by options for unofficials as time permits. https://gfycat.com/appropriatefearfulfiddlercrab Our first bit of integration starts immediately in today’s PC patch where we introduce the ability to pick up undamaged structures for free if it was placed in the last 30 seconds. You can pick up a placed structure by looking directly at the structure and pressing the interact key (E). This change will be included in the next patch for console, due later this week. Kibble Rework: Extinction's kibble setup (known as Augmented Kibble) was phase one of our kibble rework. We are currently in the process of assigning these new

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Winter Wonderland Is Returning! https://steamuserimages-a.akamaihd.net/ugc/957475467226700473/6DF34CB6E9F659F41083801D4A1CFFE4E376FD0B/ Have you been Naughty or Nice this year? I've heard whispers from the elves and reindeer that a certain Mr. Claws may be dropping gifts for all of the good survivors this holiday season, and coal for the naughty ones too. ;) We'll have more information on this in the coming weeks! Dev Diary! https://steamuserimages-a.akamaihd.net/ugc/957475467226681329/6B079CD3246F3DC37564665E066BBCA094145720/ This weeks diary entry is brought to you by Lead Programmer, Chris Willoughby. This weeks dev diary is about Extinction-related game balance and also about the big fixing process of Extinction since it's initial release. ARK, at its core, is successful because it offers the best and most diverse survival experience that it can to each player who plays it, and the many options that we provide allows that to happen. There are many, many players that play our game over multiple platforms and each of them has a different definition of what’s most important to them, what ARK does well, and what it should do better. Early on we made a decision to offer a vast array of options, modes, maps, servers, and mods to get as close as we could to being the best survival game for everyone. This creates a major challenge

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